article thumbnail

Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. It was all very complicated, and not something that would be easy to communicate clearly.”

article thumbnail

Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. It was all very complicated, and not something that would be easy to communicate clearly.”

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Some objectives I’ve used for testing Highways & Byways are “make sure Byway Cards communicate the location of roads clearly” and “gather data on the balance of Event Cards.” Choose something to pay extra close attention to, such as balance, communication, or accessibility.

Balance 130
article thumbnail

Tell Your Artist What You Want – Making Good Art Specs

Brand Game Development

” Art is the most powerful marketing tool for board games and one of the most powerful tools for communicating game information. Join my community of over 2,000 game developers, artists, and passionate creators. Please note that there is no industry standard for how you communicate with artists. Communication is key.

Art 100
article thumbnail

How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. You help balance out each others’ weaknesses. Communication in a Team. How Ben, Sarah, and Will Got Started.

article thumbnail

The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Deconstructor of Fun

When it comes to what would increase already very high job satisfaction, pay is the primary driver (37%) with interesting projects (17.0%) and better work/life balance (14%%) trailing as the second and third factors. At the same time, the loss of ad hoc communication between team members makes the less creative and agile.

Games 98
article thumbnail

Countryball Potato Mayhem Charity and Anniversary

Mnenad

  So I remember exactly how my first prototype looked like.   Furthermore I think it was a mistake to communicate new releases with an exact release date before all features were complete. The premature communication put me often under high pressure, which partly explains the lack of feature testing.

Bug 52