Remove Balance Remove Concepts Remove Game Designer Remove Prop
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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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Top 10 Game Art Design tips to level up your work 

iXie gaming

The tips cover a range of key aspects that contribute to the overall aesthetic appeal and visual storytelling in games. Embrace Concept Art Embracing the power of concept art is paramount to kickstarting your creative process. Also, it’ll help establish a strong visual direction and narrative for your game.

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The Top VFX, CGI & Special Effects Schools

Game Designing

It should also have a perfect balance of academic activities to enrich knowledge and earn practical skills for future employment. It offers the following programs: 3D and VX Game Design and Development Film/Video Game Programming 24 – Cinema School 2D Film Animation 5. It must encourage collaboration among students.

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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

The current game could continue to grow for a while, but its current economic policies are fundamentally unsustainable. The value of new Axies and SLP is propped up by new players putting fresh money into the game. That naturally makes balancing the SLP economy for long-term token sustainability even more important.

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. And they usually do!

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

On the PVP front, the team launched modes like ‘Little Dark Room,’ a free-for-all gunfight born out of a game glitch, where players were placed in a small, pitch black map where the light was only generated by muzzle flashes, or Machine Battlefield, an asymmetric mode with humans battling mechs with different powers.

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