Remove Balance Remove Content Remove Entertainment Remove NPC
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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Dynamic NPC Dialog Demo highlighted Ada, an example for building an in-game non-player character (NPC) as a generative AI application, using Unreal Engine MetaHuman by Epic Games. AWS Events On Monday evening, AWS, Amazon Games and Women in Games International (WIGI) co-hosted a Women in Games event at the Minna Gallery.

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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Join us as we unlock the endless possibilities that emerge from the fusion of creativity and technology in interactive entertainment.

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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. and I think this balance tuning is intentional. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving).

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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. However, there are not many innovative areas in the core gameplay and UX.

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends. ? And with Blizzard's skill at creating compelling end game content, I have no doubt they will figure out how to monetise just as strongly on the back end of this game.

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Deconstructing Warcraft Rumble

Deconstructor of Fun

With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends. And with Blizzard's skill at creating compelling end game content, I have no doubt they will figure out how to monetise just as strongly on the back end of this game.

Mobile 52