Remove Balance Remove Content Remove Esports Remove Mobile Gaming
article thumbnail

Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

This is a well-balanced team in terms of disciplines, covering software, design, and art. IMHO, this makes it a different situation from the Second Dinner core team (of Marvel Snap fame), who were already used to working together at delivering top-level content and was easier for them to become operative. billion revenue and 1.1

Studios 52
article thumbnail

2020 Predictions #9: Newcomers Will Reimagine Card Battlers

Deconstructor of Fun

Hearthstone’s revenue has always been driven by new content releases, but the most recent content hasn’t been monetizing as well as the 2018 content. Hearthstone’s recent sets have also caused balance problems for the game, and in the time it takes to adjust, players churn at higher rates.

Mobile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Most mobile gaming companies bet on incremental innovation as their gateway to success. They make marginal improvements to an existing game, hoping to convince enough players to switch to their game. Revenue per Install of Supercell games in their first 12 months after launch (source: Sensor Tower).

Puzzle 52
article thumbnail

Riot's Runeterra Declares War Against Blizzard's Hearthstone

Deconstructor of Fun

For the rest of this blog post, we’ll be giving you an in-depth look at Runeterra’s design and innovations as well as discussing the unique monetization strategy Riot has announced for Runeterra - which places hard spending caps on content acquisition - and the implications of that strategy. Make sure you don’t miss on all of the ?content

Content 52
article thumbnail

2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

Over the years, Supercell’s portfolio has become slightly more balanced, with other games than the Clashes bringing in a more significant portion of the revenue. Supercell’s portfolio is more balanced and not so heavily reliant on Clash IP, which still brings over 50% of the revenue. Helsinki Here’s a caveat though.

Mobile 52