Remove Balance Remove Data Remove Open World Remove Terrain
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On Backtracking in Roguelikes

Grid Sage Games

Here we’re primarily talking about the player revisiting earlier floors on their journey, rather than backtracking within a single map (though I’ll cover that topic a bit separately at the end), and our discussion focuses on roguelikes of the dungeon delving variety, since open world games generally allow backtracking by default.

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Garrisons 2.0

Grid Sage Games

I could save the data to revisit it later, after adjustments are made. Rampant terrain destruction is awesome, by the way ;). Of course this change comes with significant balance repercussions, which we’ll cover when we get to discussing that topic further below. Sample Garrison content list from Beta 11.

Beta 52