Remove Balance Remove Development Remove Fighting Remove Retail
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Sirlin Games announces complete Yomi release schedule

Sirlin

@SirlinGames www.facebook.com/SirlinGames New and revised characters for the popular fighting card game round out cast to 20 available characters throughout 2015. Yomi simulates the mind games and other strategic choices found in video fighting games without requiring that players have the dexterity required to master those games.

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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?

Mechanics 130
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Digital Illustration Course: Student review, career journey, & advice

CG Spectrum

Oliver Harbour tolerated his retail management job, but it didn't fulfill him. It will probably be easier to tell you how I got my first gig and how things have developed from there. CG Spectrum also has dedicated career development services which helped me with my CV and interview questions. What good would that be in a fight?

Art 105
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. Second, quest development is linear on the map. UI of adventure scroll).