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How Rubber Duck Games developed a boss fight in Evil Wizard

Unity Blog

In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. We realised that it was a really interesting game and we could see where we’d take it in terms of scope and gameplay.”

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. Getting a demo out well ahead of the release date allowed the team to receive feedback and make some changes ahead of time.

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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. Managing live games requires a balance of retaining mature players with evergreen content, personalizing offers, attracting new players, and getting them into your core loop as quickly as possible.

AI 117
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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Subsequently, they entered the Spielfabrique program, a Franco-German accelerator for young game studios, securing funding from Ubisoft to enhance Hiru’s prototype. It’s like the balance between taking a shower and brushing your teeth. He elaborates, “I believe I’d be less effective if I focused on just one.

Content 152
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It Despite going viral on Reddit and TikTok several times, they had to strike a delicate work-life balance to prevent burnout. And it resulted in The Enjenir.”

Engine 125
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

If I’m happy with this design, I’ll prototype it and test that prototype. And generally I maintained a pretty healthy work life balance for the most part of it. Then I try to make sense of that entire doc and see if I can make a coherent fun core design out of it. From there I take it step by step. Develop, test, develop, test.”

Dev 104