Remove Balance Remove Fantasy Remove Game Design Remove Racing
article thumbnail

The RPG Report, and the worst things in RPGs

Keith Burgun

FINAL FANTASY XVI – After playing a bunch more Kingdomheartslikes and getting more used to that, I’ve gotta say, this is a very well made Kingdomheartslike. Whereas if you compare that to something like Final Fantasy 13, there is a pretty central thing that’s being headed toward the entire time. A bad narrative setup.

article thumbnail

7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Many game designers will instantly say: "How can we show the player the same thing? Yes, in an ideal world of paid games, this could be true: a unique gaming experience is played only once. People usually start talking about triple-A games as examples. They're not going to play it again.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). It stands in stark contrast to 1995’s Final Fantasy V, where it’s extremely exciting to play around with the classes. One last thing about the combat: it is very poorly balanced. That would be bad.

Writing 52
article thumbnail

2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

The two graphs below show that competition for supremacy of Mid-Core in the Western audience is a tight race between Supercell and FunPlus. Over the years, Supercell’s portfolio has become slightly more balanced, with other games than the Clashes bringing in a more significant portion of the revenue.

Mobile 52