Remove Balance Remove Fantasy Remove Game Designer Remove NPC
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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. In this blog, we’ll delve into the future of art and AI in game production, exploring the latest advancements, challenges, and potential industry-wide impacts.

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. It would feel terrible.

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The Lost Ark Has Found its Way

Deconstructor of Fun

When we talk about MMO, many may relegate this game category to “old-school” or “niche.” Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Lost Ark outshines other MMO games because each element mentioned above is polished to the next level. The rough cutscene).

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

For balance purposes, I limit the number of voyeurs in the maze, otherwise it can enter a deadlock where there's only voyeurs but no one for them to watch. This points to a general problem with treating sexual moods like immutable video game character classes. Voyeurs work differently, they have sex by watching a couple have sex.

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