article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

article thumbnail

The RPG Report, and the worst things in RPGs

Keith Burgun

FINAL FANTASY XVI – After playing a bunch more Kingdomheartslikes and getting more used to that, I’ve gotta say, this is a very well made Kingdomheartslike. Whereas if you compare that to something like Final Fantasy 13, there is a pretty central thing that’s being headed toward the entire time. Bad FIGHT pacing.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Patreon October Updates

Sirlin

Codex is a new take on customizable card games. Though you might as well wait until next week because there will be a balance update within a week. Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. Last month, I offered early access to (physical) Codex cards.

Fantasy 52
article thumbnail

Outside, Dungeon, Town: integrating the Three Places in Videogames

Keith Burgun

I’m playing through Final Fantasy VII Rebirth now (which I am loving) and it’s very clear in that game, whether you are in Outside , Dungeon or Town , pretty much at all times. Videogames are a language, and this pattern is an important building block in that language.

Fantasy 59
article thumbnail

The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. In this blog, we’ll delve into the future of art and AI in game production, exploring the latest advancements, challenges, and potential industry-wide impacts.

AI 52
article thumbnail

Codex Early Access

Sirlin

You're also invited to give feedback on Patreon about balance issues. That said, it won't make sense to make balance claims right off the bat. You'll need to get your head around the game and play against competent players before you'd even know if some strategy was truly hard to beat.

Balance 52
article thumbnail

Kult Post-mortem (3): From Tom Baker to Release

iHobo

I remember a discussion about the word ‘inculcated’ in the script that showed a really masterful understanding both of English as a language and also fantasy as a genre. A decision was made at some point that we would focus on getting the game balance right for the main body of the game, and not worry too much about the ending.