Remove Balance Remove Feature Remove Prop Remove Rigging
article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Environment artist An environment artist creates a fantasy game world by adding buildings, landscapes, colorful backgrounds and props that match the game design. Who is a Game Artist?

article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.)

Film 52
article thumbnail

Smart VFX budgeting: A guide to cost-efficient strategies for filmmakers

Filmustage

Navigating these crucial sectors with precision ensures a balanced approach to VFX budgeting, aligning creative ambitions with financial realities. Striking a balance between these two powerful adversaries, or choosing one over the other, often forms the crucible where a film's visual authenticity and financial feasibility are forged.