Remove Balance Remove Fighting Remove Point and Click Remove Simulation
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Level-Up Player Retention with No-Code Machine Learning Using Amazon SageMaker Canvas

AWS Games

SageMaker Canvas provides customers with a visual point-and-click interface that allows you to build models and generate accurate ML predictions on your own—without requiring any ML experience or having to write a single line of code. In the simulation, players emit two types of events: “begin_session” and “end_session”.

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Fantasy Strike's Features

Sirlin

I’m aware that this is a subjective claim, that people will be skeptical, and rightly so because so many other fighting have done a questionable job with “accessibility.” User Interface for Friend Matches This is the kind of innovation that isn’t new to the world, but it IS new to fighting games. No more UI than that is needed.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

There are also hidden easter eggs with interesting lines and detailed facial expressions if players click on or drag them around. Special effect from clicking on and dragging the Hot Cocoa Cookie. If players place specific facilities in the kingdom, there are even more unique interactions these characters can have with them.

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Learn How To Use Data to Build and Grow Hit Games - Part 2

Deconstructor of Fun

GoPractice is an online simulator course that will give you hands-on-like experience working on an ambitious product and making decisions based on real data in actual analytics systems. But at what point will your game be ready for a global launch? At some point we decided to change the app icon and the screenshots.

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On Backtracking in Roguelikes

Grid Sage Games

Being able to backtrack is generally going to be more realistic in the RPG sense--of course your character should be able to go back and pick up that item they left behind, or fight that enemy that scared you away before. In a game setting, though, this can be quite an annoyance from a design perspective (harder to balance!)