Remove Balance Remove Point and Click Remove UX Remove Writing
article thumbnail

Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

Benefits include: Free and quick install on the system of choice with an intuitive UX or CLI for project creation and management. Install AI Workbench quickly in two ways: click-through install using the desktop app on local systems or command-line install on remote systems.

AI 52
article thumbnail

Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

There are also hidden easter eggs with interesting lines and detailed facial expressions if players click on or drag them around. Special effect from clicking on and dragging the Hot Cocoa Cookie. If players place specific facilities in the kingdom, there are even more unique interactions these characters can have with them.

Baking 52
article thumbnail

How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

And the point is that you… because you get so used to selling the idea, ultimately you'd know nothing about that idea until you market tested it, until you've, like, started building it, until you start getting some data. Gigi brought up a good point about the kinds of companies I sort of have three in my head about video games.

Games 52