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Rebalancing Cogmind

Grid Sage Games

Beta 11 is finally tackling this project, and we’ve already seen it manifested across propulsion , weapon mechanics , storage units , fabrication and more, but the comprehensive item-by-item review has only come to pass as part of the conclusion to this dev cycle. .”

Balance 52
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Garrisons 2.0

Grid Sage Games

For Beta 12 I decided to include it on the patron feature voting list, and… it won. This might help spot areas I wanted to adjust, or at least offer a clearer picture of the total challenges and rewards possible in a given map as of Beta 11. Sample Garrison content list from Beta 11. or large (hard to fit the work in?),

Beta 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. The map models are rich and varied in terms of items, buildings, and terrain changes, which offsets outdated graphics performance. However, there are not many innovative areas in the core gameplay and UX. The grand scene).