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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

The size gives the advantage that you can see much more terrain, so the action is much more interesting. I’m starting to work with a writer on a sequel to Moons of Darsalon and I’m already fearing the fights we’re going to have haha!” “I had no idea what I was doing with Moons of Darsalon. I don’t know.

Fighting 218
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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

Where players can navigate the terrain and feel a sense of history beneath their feet.” By building, crafting, exploring and fighting your goal is to become a skilled Realmwalker that finds their way through the portals to the magical city of Nightingale, the last known bastion of humanity.

Balance 115
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You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

Consider the case of Fortnite, which started as a game about building forts while fighting off waves of zombies. With Offworld Trading Company, because the game had random maps, each game started with a short exploration phase where you scan the map and found your colony with only part of the terrain revealed.

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How Often Do You Think About the Roman Empire? The 8 Movies About Ancient Rome

Filmustage

The centurion and his men must fight their way through hostile territory and battle barbarian tribes in order to complete their mission. The landscapes become an integral part of the narrative, reflecting both the perilous terrain and the indomitable spirit of the characters. Centurion" is a gritty and realistic historical action film.

Film 78
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

The high visual polish and stellar production values adorn a solid but predictable gameplay loop: you fight through dungeons with random rooms / enemies, collect resources, and bring them back to your hub to build up your village and its inhabitants. Here the restraint of the walking sim format justifies the minimalism.

Indy 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. It's not uncommon to walk between towns and fight like 6 different packs of wolves. The starting area is like 2-3x the density of vanilla Skyrim. It's more paranoid than a Ubisoft game.

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

The trick is making sure the fighting part is engaging. Restrictive terrain. Unless actually fighting a boss fight. Variety of Encounters The player is hopefully spending a lot of time out in the field, trashing bozos and collecting loot. That's the loop. The move part is always boring, and looting should always be fun.

Games 75