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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

We already had two betas , and here's the next round with Godot 3.2.2 stable, which is why we publish this beta build now. GLES2 batching is enabled by default both in-game and in the editor. Pull Request, so we're now confident to include it in this beta build for further testing. After refining our Godot 3.2

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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. stable, which is why we publish this beta build now. GLES2 batching is enabled by default both in-game and in the editor. Pull Request, so we're now confident to include it in this beta build for further testing.

Beta 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). GLES2 batching is enabled by default both in-game and in the editor. beta 4 have been renamed in preparation for the addition of GLES3 batching, see this Pull Request ). Other changes.

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. GLES2 batching is enabled by default both in-game and in the editor. beta 4 have been renamed in preparation for the addition of GLES3 batching, see this Pull Request ). C#: Allow debugging exported games ( GH-38115 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. GLES2 batching is enabled by default both in-game and in the editor. C#: Allow debugging exported games ( GH-38115 ). stable build.

Beta 52
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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). If you already reviewed the changelog for beta 6, you can skip right to the differences between beta 6 and RC 1.

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