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Board Game Review: Terraforming Mars

Brand Game Development

Brandon is humoring me with a mini game blog series where I give you MY perspective on board games. This week, it’s Terraforming Mars. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Just call me The Wall-E of Mars.

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Board Game Review: Pandemic

Brand Game Development

Today’s post is the last of my “Top 5 Games” series. If you haven’t noticed, the game Pandemic pulled a Jumanji and now we’re living it. But I decided that I would be remiss if I did not include it, as it was the first modern board game and it really reignited my love for board games.

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The 10 Best Board Games of All Time and What We Can Learn from Them

Brand Game Development

There are over 100,000 board games in existence. A handful have stood out head and shoulders among the rest, working their way up to the top 10 games on Board Game Geek. This is a truly staggering achievement because pleasing Board Game Geek users is no easy task! Need help on your board game?

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The Top 6 Board Game Components to Add to Your Game

Brand Game Development

Board games have been wildly successful over the last decade. In a world with abundant entertainment options, including video games, it might seem strange that a throwback hobby has done so well. Much of this success comes from the physical presence provided by board game components. Need help on your board game?

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A Crash Course in Board Games

Brand Game Development

Welcome to the inaugural post of Start to Finish: Publish and Sell Your First Board Game. In it, I’ll be guiding you through every step of the process of creating board games: core concepts, ideas, design, development, manufacturing, crowdfunding through sites like Kickstarter, selling, and marketing.

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4 Lessons from Twilight Imperium for Aspiring Board Game Designers

Brand Game Development

Twilight Imperium is among the greatest board games of all time according to BoardGameGeek. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Nevertheless, there are great lessons we can learn from this game with even a casual analysis.