Remove Bug Remove Collision Remove Polygon Remove Tile
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 75
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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. seen as small bumps between tiles on a GridMap). You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Bug reports.

Render 52
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

We have more regular contributors, a documentation team, a bug triage team and a much larger community! This is helpful in production games, as unexpected bugs that might commonly cause a crash will not make it fail. Collision and navigation debugging. This release is special because our team has grown a lot. New core features.

Engine 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. Auto-tiling in tile maps. Auto-tiling in tile maps. A year ago, we decided to skip the release of Godot 2.2 and that we'd better focus fully on 3.0

Render 52