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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

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building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. After that deadline passes, we commit to fixing bugs with what we have and not making any more changes or additions, no matter how good the ideas are.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala. Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? Let's dive in. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

Will also removed the jumping ability from the game and fixed a few bugs regarding the targeting of spells—like the Earthquake spell and the Impaler's special ability. Animation / Rigging / Production. Last sprint, we shared some of the progress Allie made on the rig for our Masarusa enemy. It looks pretty sweet, right?

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Now, let's get ready to amp up the magic and dive headfirst into the dark fantasy of Kristala.

Dev 52
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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

This is the only place where you'll get a monthly, in-depth look at the development process for our inaugural title, Kristala - an enchantingly delightful 3D dark fantasy action RPG developed lovingly with Unreal Engine 4. Animation / Rigging. If you're just joining us, welcome home! Stay tuned! Programming.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. link] Rigging / Animation. We're so glad you're here. If this is your first time joining us, welcome to the family! Concept Art.

Dev 52