Remove Bug Remove Game Engine Remove Texture Remove Visual Scripting
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Bug reports.

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Bug reports.

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

This beta 4 build provides additional features and fixes to bugs reported against previous builds. Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. Textures which haven’t been used for some frames are freed instead.

AAA 145
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. x updates with bug fixes, but also new features as long as they don't require breaking compatibility. When we released Godot 3.2 is released where we still work on 3.x

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

This beta 5 build provides additional features and fixes to bugs reported against previous builds. Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Beta 52