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Build a Lucrative Career in the Gaming Industry

iXie gaming

Game Writer What you’ll do: Write lines for the characters, pop-ups and messages in the game 2D/3D Game Artist What you’ll do: Create the characters, props and backgrounds of the game. Game Tester What you’ll do: Test the features of the game, identify glitches and bugs on various platforms like mobile phones, consoles and PCs.

Build 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

link] With the model for the amulet prop completed, Bianca then worked on designs for the three variants of Nisargan magic staffs that will be found in game, as well as the model for a magical, Myrtunan shiv weapon. Bianca wasn't the only modeler working on props this sprint. Want to know more about the role the amulet plays in game?

Dev 52
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Everything You Need to Know About 3D Game Art Production 

iXie gaming

Prop art: It involves producing smaller pieces like weapons, furniture, and other things that assist to bring the game environment to life. Iteration and testing are conducted to make sure the game is bug-free and operating as intended. Environment art: It includes creating environments, structures, and other game-related elements.

Art 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Prop Artist : Creates the wire frames that form the shape of not living things. the crafting system, the leveling system, the ice dungeon), writing up bug reports, and reproducing the problems for the developers to look at. Specializes in converting concepts into self-contained images. Test Engineer : QA/Programmer hybrid.

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A day in the life of a narrative designer

Game Global

Wrangling a dialogue system, from data entry all the way through to troubleshooting or bug fixing, is a common requirement. Playtesting, bug fixing, incorporating or giving feedback, and keeping an ever-watchful eye out for ludo-narrative dissonance. Why was one version of a line (a take, or an alt) chosen over another?

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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

To round out this sprint, Joe started working on a bunch of props that will be found in Nasonder. Here's a list of all the bugs she addressed: Enabled functionality that forces players to equip consumables and spells, and to ensure the correct item is consumed (Kris Pearl) during the tutorial.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! link] Programming.

Dev 52