Remove Build Remove Concepts Remove Content Remove Prop
article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. They work closely with game designers as well as developers to build a well-designed and visually attractive game. A game designer designs the overall concept of a game.

article thumbnail

What is AI art and how will it impact artists?

CG Spectrum

How will AI impact artists such as digital illustrators and concept artists ? The ever-evolving technological landscape shows no signs of slowing down, so, as an artist, it's vital to build the skills that will allow you to adapt to whatever comes next. Concept Artist and CG Spectrum Dept.

Art 73
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Ask a Game Dev - Untitled Article

Ask a Game Dev

Makes all of the high level decisions, including major features, story, world building, budgeting, scheduling, team composition, marketing, contracts, etc. All designers and content creators answer to him. Art Concept Artist : [ Iterator Extreme ]. Specializes in converting concepts into self-contained images.

article thumbnail

The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

This month, in addition to our typical development sprints, we've also been hard at work prepping a super special convention build of Kristala for the upcoming Play NYC convention. Concept Art. Here's a look at just some of the props Harold was able to complete this month. Why redo everything again, you might ask?

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You'll read a lot about the work that went into making our Play build smooth and seamless in this issue of the blog, but check out this article from our friends at NoobFeed and the following video from Piercing Metal that explain a bit more about the exclusive build of Kristala we exhibited at Play NYC. link] Concept Art.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content. Well, we've been carefully and strategically saving some of our best content in anticipation of finally launching the official Kristala Patreon campaign. Concept Art. Why, you might ask? BUT WAIT, THERE'S MORE!

Dev 52
article thumbnail

Star Trek: Discovery – All is Possible: You Just Have to be Open to It

Game Industry News

In the first, Tilly leads a team building exercise that goes horribly wrong when the shuttle full of cadets not only crashes after a disastrous encounter with a rogue gamma ray burst but does so on the entirely wrong moon. “All Tilly’s approach reminds me of a concept in criminal jurisprudence known as restorative justice.