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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

A narrative can also help with pacing, building and releasing tension alongside key story beats while directing the players’ attention and emotions through them, all the while supporting other features and creating a meaningful foundation for retention.

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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

Being able to build a plane and cruise over the enormous landscape is a hoot. It means a huge chunk of bespoke content won't be played much. You need to look for ways to stretch the content inexpensively. Playing with terrain is a relatively inexpensive way to stretch content, since you have to make terrain anyway.

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Secrets in Videogames

Keith Burgun

This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. Secrets are hidden, but findable parts of a game that help give games a sense that there is “more than meets the eye” and that this is a world , not just a content delivery mechanism.

Fantasy 52
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Sandbox vs themepark

Raph Koster

If you really care, the MUD Wiki on Fandom , started in the wake of the great Wikipedia purge of MUD content, has you covered. There were creative worlds such as MOOs where anyone could build anything. All the content in the game was just data in fields. Highly narrative, intricate puzzles, and immersive storytelling.

Sandbox 64
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Giving up on the “1P Strategy Game”

Keith Burgun

Indeed, one of the main starting points for the design was that it wouldn’t be a puzzle, standing in contrast to the highly puzzle-like nature of Advance Wars. In any case, when humans get involved, they build culture. In general though, I guess a thing with games is that they really need context.

Games 52
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Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. Or at worst, they are leftover consequences of the design and they had to fudge some random content for it. TUTORIAL The tutorial happens across 3 in-game loops.