Remove Build Remove Cutscenes Remove Dev Remove NPC
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

WE SHOULD ALL DO THIS / STEAL THIS: Dev-owned wiki. The dev team "SureAI" operates the official Endreal strategy guide and lore wiki. Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? You should concentrate on building up your writing portfolio and getting regular game writing work. Their job is to choose the clearest, highest-quality words they can assemble, and (usually) give them to other devs to be put into the game.

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Sandbox vs themepark

Raph Koster

There were creative worlds such as MOOs where anyone could build anything. It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. Some of this was used to just add nicer NPCs, with conversations, reactions to the environment, etc. Why did something like that come to be?

Sandbox 64
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Deathloop deconstruction / design thoughts

Radiator Blog

Perfect for pretending to have played Deathloop if you find yourself talking to a game dev. Not that you should ever talk to a game dev. NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. no mind control) only 5 powers (+1 PvP only power).