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Ron Gilbert shows how narrative games have come a long way

Game Daily

Last year, he wrote Return to Monkey Island (Devolver Digital), a modern point-and-click adventure that was warmly received by critics. It was a comedic graphical adventure set in a house-of-horrors. Graphics are a lot better and the way we interact with them [is] a lot more sophisticated.

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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

For developers, Steam Next Fest is an opportunity to get early feedback from players and build an audience for a future launch on Steam. Bardsley Creative's @Seedlings_Game is probably the game featuring the most realistic nature graphics you've seen in a while - as they're all derived from photos of the beautiful Aotearoa New Zealand Bird.

Puzzle 52
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Dos and Dont’s of an Animation Portfolio Website

Game Designing

This type of portfolio is especially useful for: Animation Students Undergraduates aiming for an animation degree should start building their portfolio early, even while they’re attending school. Animators must make it a point to upload their best clips on their websites. Anyone who does animation should have a professional portfolio.

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The evolution of special effects in cinema

Filmustage

Be one of the first to test the new functionality - click here for more detailed information. The great and terrible Godzilla: Eiji Tsuburaya Eiji Tsuburaya was a Japanese visionary who worked in the genres of fanfiction and horror. Neil's ingenuity united the computer graphics with the practical effects, and it stood out.

Film 52
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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? If you'd rather remain blissfully oblivious to the horrors of what goes on behind the scenes, this is the place to stop reading. 6) We're going to build the game in a year.

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