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Essential editing transitions - explained

Filmustage

Editing is a thing that not everyone notices in movies. In fact, we all see it, of course, but we don't always give it the importance it deserves, even though editing is what makes movies exist. Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity!

Editing 52
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A day in the life of a narrative designer

Game Global

They’re related, but the difference is this: A game writer’s primary responsibility is to promote the story that the game tells through the scripts they write. We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between.

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Paul Thomas Anderson: subtle genius or bold innovator

Filmustage

Each director has a different idea of how the script will look on the screen. Visualise how you see all the elements in your script with Filmustage's Visual Reference board. This is achieved by deliberate chaotic camera movements, fast-paced editing, as well as Anderson's famous and favorite whip-pan.

Film 52
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Bong Joon-ho: the mastery of transnational directing

Filmustage

It seems to have been overlooked and for nothing, as it has given us so many cinematic masterpieces. In "Parasite" we can see a distinctly Hollywood image, from which the viewer builds certain expectations of the film, but the further the film goes, the more we realise that this is an entirely new cinematic experience.

Film 52