Remove Clipping Remove Demo Remove Mesh Remove Polygon
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

add simple C++ GDNative demo. add polygon and GUI primitive rendering. load meshes. render meshes. add simple C++ GDNative demo. Because GDNative is a C API, the minimal example demo to see if things are actually working is implemented in C. The whole demo pretty much boils down to the following code.

Shaders 52