Remove Clipping Remove Demo Remove Terrain Remove Texture
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). What's new. Editor: Added custom Node export ( GH-67055 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). What’s new. Editor: Added custom Node export ( GH-67055 ).

Beta 40
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation.   Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. Step by step to dense vegetation and acceptable FPS. It was easy to set up and on low cost.

Mesh 52