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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. How does it look like? The feature adds two classes to Godot, both inheriting AudioStream.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Manage game collectibles like gold, money or points. We can hit the “edit bounding volume” button here and then just scale our invisible trigger up. Step 3: Edit Your Flow Graph. Be sure to write the tag properly as this tag is case sensitive. For example, you might want your character to trigger any of the following: 1.

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GSoC 2019 progress report #3

Mircosoft Game Dev

Then there are in-graph editable nodes , which provide a simple yet powerful UX improvement to the Visual Script. These nodes need to inherit from the VisualScriptLists virtual class which has certain conditions for itself hardcoded in the editor that provide the Node with editable input and output value ports. In-graph editable nodes.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. Inside of that folder Right Click -> Create -> Shader -> Standard Surface Shader: Give the shader script name SeeThrough and open it in Visual Studio.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

As we announced a few months ago , Godot is participating again in the Google Summer of Code program for its 2020 edition. You can find some example code in the PR and check the docs of the Performance class (not updated at the time of writing). The interface provides API points to communicate with the in-editor GUI.

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