Remove Clipping Remove Feature Remove Mesh Remove Scripting
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

It adds less new features than previous beta snapshots did, but instead has more focus on bugfixing and stabilization, which should make it a much nicer experience than previous betas. Some of the most notables feature changes in this update are: Android: Use proper types for converting Java float/double arrays ( GH-67581 ).

Beta 52
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GSoC 2019 progress report #2

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. I finished integrating Embree into the engine's build system and also added a simple ray tracing API that allows for defining a set of meshes and perform ray intersection tests among them. Improvements to the Visual Scripting System – Swarnim Arun. Repository: [link].

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

It adds less new features than previous beta snapshots did, but instead has more focus on bugfixing and stabilization, which should make it a much nicer experience than previous betas. Some of the most notables feature changes in this update are: Android: Use proper types for converting Java float/double arrays ( GH-67581 ).

Beta 40
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Creating Your First 3D Character Animation in Unity 

iXie gaming

With advanced features in the Unity game engine, you can bring your characters to life in real-time, captivating gamers and immersing them in an unforgettable gaming experience. Simplify the geometry: Optimize the 3D model by reducing the polygon count that makes up the 3D model using mesh simplification. dxf), SketchUp Pro (.skp),

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Comparison of results in high light intensity (off vs. on): • Added Light Probe Bake Preview feature. Fixed bug with import plugin script exceeding 500KB.

Render 52
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. Inside your Unity project, create a new folder and name it shader scripts. In your Shader Scripts folder Right Click -> Create -> Shader -> Standard Surface Shader.

Shaders 90