Remove Clipping Remove Mesh Remove Point and Click Remove Render
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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

The above words may have seemed too abstract, let’s get straight to the point, the main content of this article. I have shared some articles about performance optimization of 3d rendering before. Generally, rendering is the main cost of the game’s performance and does not affect the gameplay.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Manage game collectibles like gold, money or points. Oftentimes you’ll want your trigger to be invisible, and if you want your trigger to be invisible, you can just turn off the mesh renderer of the object here, and that will remove the mesh of the cube. Opening or closing of a door. The unlocking of a scene.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. Inside of that folder Right Click -> Create -> Shader -> Standard Surface Shader: Give the shader script name SeeThrough and open it in Visual Studio.

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Logjam as mourning wood

Radiator Blog

As with my previous gay games, the controls are simple: you move the mouse up to raise the axe, and then move the mouse down (or click) to chop, and that's pretty much it. Here I use a classic gamey-style back-and-forth aiming meter where you have to click at the right time, yet there's a delay between your input and the end of the animation.