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Ask a Game Dev - Untitled Article

Ask a Game Dev

There are two main issues with visualization when it comes to adjustible meshes (the “body sliders”). The way that all of the customizable character data is stored isn’t actually a body at all, but a common default mesh with offsets for each adjustible value. The engine gives the thumbs up and the model with those values gets rendered.

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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

I have shared some articles about performance optimization of 3d rendering before. Generally, rendering is the main cost of the game’s performance and does not affect the gameplay. Generally, rendering is the main cost of the game’s performance and does not affect the gameplay.

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

Physics: Optimized support function for large meshes ( GH-64382 ). Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ).

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

Physics: Optimized support function for large meshes ( GH-64382 ). Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ).

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Oftentimes you’ll want your trigger to be invisible, and if you want your trigger to be invisible, you can just turn off the mesh renderer of the object here, and that will remove the mesh of the cube. We could jump into our flow graph again and to make this really easy just search for “audio source” and “Play clip at point.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.

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