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Creating Your First 3D Character Animation in Unity 

iXie gaming

Simplify the geometry: Optimize the 3D model by reducing the polygon count that makes up the 3D model using mesh simplification. Enhance the appearance: Import texture files in compatible formats (PNG, JPEG, TIFF) to be used in Unity. ’ Apply the chosen texture to the material by selecting it in the Project window. .’

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Optimize Vegetation Generation

Mnenad

  Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU.   Some very basic tips: Rather be sure how much polygons you need before-hands and keep it as low as possible. And it has just twelve vertices.

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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

add polygon and GUI primitive rendering. A Ninepatch element is a (usually textured) rectangle that has a fixed margin for the borders. The same approach shouldn't be used in GLES2, since some drivers work a lot better if no dependent texture reads are performed. add polygon and GUI primitive rendering. Done January 2018.

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Atlas support returns to Godot 3.2

Mircosoft Game Dev

In cases where a lot of objects need to be drawn, having them all share the same texture (or material) may reduce draw calls or state changes. When working on tile-sets, it's normal to have everything already drawn to a single texture but if the level uses a lot of separate images, then using an atlas may make sense to improve performance.