Remove Clipping Remove Scripting Remove Terrain Remove Texture
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). Editor: Make texture preview filter setting content aware ( GH-67426 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). Editor: Make texture preview filter setting content aware ( GH-67426 ).

Beta 40
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation.   Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. Step by step to dense vegetation and acceptable FPS. It was easy to set up and on low cost.

Mesh 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixes • Fixed bundle script dependency on import-map that could not be reused across projects. Fixed an issue where the project script in the extension could not load in the emulator. Fixed bug with import plugin script exceeding 500KB. Fixed an issue where the auto-atlas texture compression configuration failed.

Render 52