article thumbnail

The Showdown: Unity Vs. Godot Vs. Buildbox Vs Unreal Engine

SOVEREIGN MOON

In this game engine faceoff, we’ll explore each game engine’s visual scripting tools to see which engine is the best for beginner game makers and non-coders. . Which Game Engine Has The Best Visual Scripting Tools For No-Code Devlopment? Introduction to Visual Scripting.

Engine 52
article thumbnail

Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . We might need one node to act as our visual control. A Crash Course Into The Basics of Godot’s Game Engine. Learn More ?

Asset 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… How to Add Triggers and Switches Using Bolt (No-Code Game Dev). Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Read the Full Tutorial ?

Code 52
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

macOS: ARM64 build, code signing. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. macOS: ARM64 build, code signing. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality.

article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Visual Scripting. It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.)

Render 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

Mesh 52