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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

release (there is just too much new code that needs to be tested throughly). This will allow creating custom renderers or plugging custom code during the rendering steps, which is very useful for custom rendering techniques or post processes. in large amounts of those objects and the user only has to fill in the code logic.

AAA 145
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Materials and shaders. Visual Scripting. Materials and shaders. Unfortunately, the visual material editor from Godot 2.1 writing shaders is very easy!

Render 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Beta 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Mesh 52