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[Release post of the official Shader Graph extension]

Cocos

To promote collaboration and innovation within the developer community, we have open-sourced the full set of source code for this plugin under the MIT license. GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2 editor and the shader-graph.zip shader-graph.zip plugin. Open Cocos Creator 3.8.2

Shaders 52
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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

This series of articles will analyze the source code from various perspectives to improve your learning efficiency. Download the project source code for free at: [link] Today’s content is relatively simple, suitable for both juniors to explore and seniors for entertainment. So they came and asked: How do I add a new Shader for the CRP?

Shaders 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

This series of articles will analyze the source code from various perspectives to improve your learning efficiency. Download the project source code for free at: [link] Today’s content is relatively simple, suitable for both juniors to explore and seniors for entertainment. So they came and asked: How do I add a new Shader for the CRP?

Shaders 52
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Visual Shader Editor is back

Mircosoft Game Dev

After some weeks of work, the new visual shader editor is ready for testing! What is a visual shader editor? This editor allows creating shaders using nodes and connections, instead of typing code. It provides a simple and fool-proof way for those not confident in writing shader code to create complex shaders.

Shaders 52
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Audio: Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Jump to the Downloads section.

Beta 97
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

including animations,effects,models,shaders,ui,sounds and so on. Then, click on Edit checkbox, you can see the pipeline window shown as follows. The relevant code is shown below. Starting from the next article, Kylin(me) will provide an introduction to the source code related to game logic. as its component. Stay tuned.

Code 52
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. However, many of you still used these properties in code, preferring degrees to radians. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ).

Beta 101