Remove Collision Remove Console Remove Polygon Remove Scripting
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Editor: Don't switch to 2D/3D viewports when selecting nodes while in Script Editor ( GH-63344 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. This should show up initially as a quad.

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Windows: Improve console handling and execute ( GH-55987 ). Scene unique nodes ( GH-60527 ).

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Windows: Improve console handling and execute ( GH-55987 ). Scene unique nodes ( GH-60527 ).

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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Windows: Improve console handling and execute ( GH-55987 ). Scene unique nodes ( GH-60527 ).

Render 52
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Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Networking: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from scripts ( GH-63163 ). This should show up initially as a quad.

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Release candidate: Godot 3.5 RC 4

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Windows: Improve console handling and execute ( GH-55987 ). Scene unique nodes ( GH-60527 ).

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