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How do you Choose the Best Game Design Software for your Project?

Big Games

Platform Compatibility You should consider the platforms your game will be available on, such as consoles, PCs, mobile devices, or virtual reality. Scripting and Coding Support Behind every interactive and dynamic game lies a foundation of scripting and coding.

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5. Editor: Don't switch to 2D/3D viewports when selecting nodes while in Script Editor ( GH-63344 ).

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Scene unique nodes ( GH-60527 ).

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Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5. Networking: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from scripts ( GH-63163 ).

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Scene unique nodes ( GH-60527 ).

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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Scene unique nodes ( GH-60527 ).

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