Remove Collision Remove Debug Remove Scripting Remove Terrain
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52
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GSoC 2020 - Progress report #1

Mircosoft Game Dev

Godot can debug multiple instances of the game concurrently so we need multiple instances of the profiler. The documentation for the above piece of code will be generated as the script is being written, and automatically updated in the Help window. The added APIs are: For project scripts: tr_n(message, plural_message, n, context = "").

Code 52