GLES2 and GDNative, progress report #6
Mircosoft Game Dev
JUNE 5, 2018
This is a screenshot that displays the object-space position of each pixel as the color. That was fixed by reflecting the view-vector with the normal of the current pixel. It halves the resolution of the image until there's only one pixel left. Done May 2018. enviroment relections. cubemap filtering. implement BRDF. omni lights.
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