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The Showdown: Unity Vs. Godot Vs. Buildbox Vs Unreal Engine

SOVEREIGN MOON

In this game engine faceoff, we’ll explore each game engine’s visual scripting tools to see which engine is the best for beginner game makers and non-coders. . Which Game Engine Has The Best Visual Scripting Tools For No-Code Devlopment? Introduction to Visual Scripting. Read the Full Tutorial ?

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

As we progress through this tutorial series, I’ll be doing so with a focus on using no-code development tools rather than scripting to create games. Moving over to the right, you’ll see our workspaces , which we can toggle between to view our game or game scripts. We might need one node to act as our visual control.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Allow dropping property path into script editor ( GH-51629 ). Editor: Auto-reload scripts with external editor ( GH-51828 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ).

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Many fixes to one-way collisions. One-way collisions prior to Godot 3.3 Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Rendering: Unified 2D batching.

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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

Beta 52
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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Today, Sovereign Moon Studios, the makers of your favorite NoCode game development course , are excited to bring you a new tutorial that will show you how to use triggers and switches within Unity’s free visual scripting add-on called Bolt. Let’s jump in! Introduction to Triggers.

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