Remove Communications Remove Concepts Remove Dev Remove Playtesting
article thumbnail

When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas.

Writing 104
article thumbnail

How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Speaking of communicating clearly, let’s draw a distinction between rules and rule books.

Balance 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014.

article thumbnail

To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

That concept had been floating around the studio since 2017. After launching Jumplight Odyssey in August of 2023 the studio failed to secure additional funding and was forced to lay off the entire game’s dev team in November. One was an easy choice, Jumplight Odyssey. The second game was Solium Infernum.

Studios 143
article thumbnail

Finding the right people for your studio by running effective tech interviews

PreMortem.Games

At one point I helped King open their Berlin office, interviewing potential members of their initial dev team. During the following Playtesting session, the game designer is unimpressed with the current state, mentioning missing features. Understand how the candidate approaches problems Engineering is a varied and ever changing sector.

Studios 104
article thumbnail

How to Test Your Storytelling Powers & Make People Connect with Your Board Games

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. Playtesting storytelling. Thanks for having me on-board the Brandon Game Dev express!

Art 130
article thumbnail

What to Expect When You’re Making a Board Game: Time, Money, and Effort

Brand Game Development

I’ve written about the five levels of communication game developers must master. Garret is a sharp guy and a good game dev. It was designed around the concept of creating a version of a simple game that kids were already familiar with, that also incorporates physical activity as part of the game.