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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. This practice helps keep me well rounded as a developer so I can better communicate with people who specialize in those roles. I do a lot of solo playtesting, either against myself or against a CPU player. “I

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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas.

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How to Make Board Game Rules

Brand Game Development

” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Speaking of communicating clearly, let’s draw a distinction between rules and rule books. Playtest a Ton. The post How to Make Board Game Rules appeared first on Brandon the Game Dev.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Under such circumstances, it’s important to communicate to the player that there are more than one solution and which solution each clue belongs to. It’s important to get playtesters who aren’t familiar with the puzzle to test it, especially noting any frustration points. Got a burning question you want answered?

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014.

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Playtesting and Record Keeping

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. When you playtest a game, alone or with other people, you’re going to be creating a lot of data. Log every single playtest with the game and make sure your playtest matches with a game version number. Who played? What was the outcome?

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

You need a game backend that provides management of player identity and storage of player data, and a way to communicate with the game backend from your game. Then, use “ MegaFrogRace ” for the game name and use the existing “ GameDeployment-MegaFrogRace ” role for the Dev stage, then select Create. Deployment.

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