Remove Communications Remove Concepts Remove Prototyping Remove UX
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. ” However, he admitted that the market was muddied by the “mad dash to the metaverse,” an idea that intertwines VR and AR technology with the concepts of Web 3.0 and blockchain.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

We recommend that new users start with our official Step by Step tutorial to learn the basic concepts of Godot. There is a burgeoning community of Quest VR developers already publishing interesting Godot-based prototypes, and the stable 3.2 Holger Dammertz's Voxel Works Quest prototype made with Godot for Oculus Quest.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

They get to a prototype level. Now it's moved to concepting. And they were about to build a game around the concept of Amazon of Atlantis until one of the engineers said, Guys, you've got it all wrong. You need the UX to work. Then there's just no way in the world you can be fast and not having that strategy communicated.

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