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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

The UX of everything to do with blockchain is still in a state where onboarding new players is very challenging.” If it’s their first time in Star Life, or they just never registered, they get to enjoy the concert anyway, but with a blank avatar and no communication possibilities.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. This, Brandon argued, seemed like a move away from the experienced game developers who understand the importance of user experience (UX), a critical element in creating these virtual worlds.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

There is a burgeoning community of Quest VR developers already publishing interesting Godot-based prototypes, and the stable 3.2 Holger Dammertz's Voxel Works Quest prototype made with Godot for Oculus Quest. release should boost it. For Godot 3.2, GUI: Anchor/margins workflow, RichTextLabel effects.

Render 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

They get to a prototype level. You need the UX to work. Then there's just no way in the world you can be fast and not having that strategy communicated. And that story communicated to the people all day long where everybody can note, especially in a games company where there's so many moving parts.

Games 52