Remove Communications Remove Dev Remove Point and Click Remove Prototyping
article thumbnail

When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas.

Writing 104
article thumbnail

You Are Not Alone: Common Pains for Game Devs & How to Overcome Them

Brand Game Development

Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. Join my community of over 2,000 game developers, artists, and passionate creators. Something clicked for me. In my geeky analysis of game dev Twitter gripes, I found some common threads. Communication Breakdowns with People.

Dev 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Prototype of a beach volleyball game by Julio Nazario. Join my community of over 2,000 game developers, artists, and passionate creators. Just here for Highway s & Byways updates?

article thumbnail

Talking Without Words

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Join my community of over 2,000 game developers, artists, and passionate creators. We’re doing rapid prototyping.

article thumbnail

How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Don’t believe a dev who says “I’ve never wanted to flip the table because of some useless play-testing feedback.” Just here for Highway s & Byways updates?

Balance 130
article thumbnail

How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

Except it’s from the monsters’ point of view! You can read more about that by clicking on any of these articles. Most companies you work with online have customer service based in the US to reduce the possibility of errors in communication. What goes into printing a board game? Unfortunately, this drives up cost.

Tile 130
article thumbnail

How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The motivation for this article is that many devs asked me to write it for a long time. I tried to contact many of the devs to ask them what the reasons were and, in most cases, they were not technical but related to the scope of the project being difficult to manage. Many games were released, but a large amount were abandoned.