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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. Or if you’re writing a store page or a video script, people click away in seconds.

Writing 104
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. Prototype of a beach volleyball game by Julio Nazario.

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Talking Without Words

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. It’s about how to use subtleties to speak to your audience when you’re creating a game.

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You Are Not Alone: Common Pains for Game Devs & How to Overcome Them

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Something clicked for me. So many of the struggles that we deal with in game development are shared by others in the industry. Game development is very demanding. Exhaustion.

Dev 130
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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. ” Need help on your board game?

Balance 130
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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games. It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. Except it’s from the monsters’ point of view! Need help on your board game? What goes into printing a board game?

Tile 130
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

In game development, your initial implementation of gameplay is always broken, and needs iteration to improve. If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. A common excuse for this is teamwork and many programmers working on a game. Well not really.