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Goodbye Lucasfilm Games

Grumpy Gamer

It will always be Lucasfilm Games(tm) to me, never LucasArts. They changed the name a year or so before I left when they rolled a bunch of divisions into this new company called LucasArts and the games group was one of them. I learned just about everything I know about designing games there. I just moved back.

Games 52
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Maniac Mansion Design Doc

Grumpy Gamer

This was before I realized coding the whole game in 6502 was nuts and began working on the SCUMM system. There was no official pitch process or "green lighting" at Lucasfilm Games. The main purpose of this document would have been to pass around to the other members of the games group and get feedback and build excitement.

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Happy Birthday Monkey Island

Grumpy Gamer

Unlike today, you didn't push a button and unleash your game to billions of people. It was a slow process of sending "gold master" floppies off to manufacturing, which was often overseas, then waiting for them to be shipped to stores and the first of the teaming masses to buy the game. It's hard to tell. I really don't.

Bug 52