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Embracer sells Saber Interactive for $247m

GamesIndustry.biz

Embracer has sold Saber Interactive for $247 million. As announced by the firm in a statement published today, it has agreed to divest selected assets from Saber to Beacon Interactive, a new company founded by Saber's co-founder Matthew Karch. Read more

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Saber's Matthew Karch: "Don't bet against Embracer"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group has become a cautionary tale for the games industry; the poster child of what happens when a business grows too big, too quickly.

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What will Embracer sell next? | This Week In Business

GamesIndustry.biz

The company divested Saber Interactive, plus a number of the studios within that part of the group , to Beacon Interactive, a company formed by Saber co-founder Matthew Karch. After six years of purchasing a variety of developers and publishers, Embracer Group this week confirmed its first sale. Read more

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2023. Big Steps.

Febucci

Created a company, relocated in Turin (from Rome), working on the game and developing Text Animator 2.0. Its partners include Microsoft and 34BigThings (Saber Interactive, Embracer Group) and it’s focused on companies, investments and more. 2023… what a start!

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Goodfirms interview with Moonmana COO Iana Tkachenko

Moonmana

Founded in 2008 , Moonmana is a European game development company and Art production studio that works hand-in-hand with Forbes TOP 13 List of the most valuable video game companies. . The key to the company’s success is the presence of talented and experienced professionals worldwide.

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AWS for Games at Gamescom 2023

AWS Games

Gamescom , the annual video game trade fair and conference held in Cologne, Germany, came roaring back in 2022 with over 265,000 consumers and industry professionals coming together to interact and get a glimpse into the future of gaming. Learn how Whatwapp standardized their gamine infrastructure with AWS.

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What is slowing Virtual Reality?

Rampant Games

We still have companies throwing a lot of money at the marketing and “infrastructure” of VR, too, so there are plenty of interesting things happening. I’m glad to see companies continuing to invest money into solving it, however. I think social interaction potential is a bigger deal in VR, though.

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